attack reset battle 100 battles 1000 battles
------
|....|
|.@Z.|
|....|
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var item, damage;
// melee attack
if () {
item = roll(1, 6); // long sword
damage = ;
defender.hitPoints -= damage;
print('damage: ' + damage)
} else {
print('miss')
}
@ | Z | |
---|---|---|
strength | ||
dexterity | ||
constitution | ||
intelligence | ||
wisdom | ||
charisma | ||
armorClass | ||
hitPoints | ||
magicPoints |